DM-Crash
This level was made with resources in mind it only uses three sources of light (two of which are emitting two colors at once) making it only five lights for the entire level! (not counting pickup lights automatically added to unreal pickup items)
Here are some shots of the courtyard where a ship has crashed into two buildings and caused minor damage to a third. One of the things that was a focus of the design was mixing organic destruction with inorganic buildings. From left to Right Building one two and three. The fourth building is off screen.
This is a shot of the internal structure of building four. Building four is a utility building featuring some machinery and tress work. It makes a good hiding spot for snipers.
Here we are in building two This shot is from the second story and is angled to show the static shadow detail. This effect was achieved by embedding BSP material inside of the mesh’s.
Here is an internal of building two where there is still walkway intact.
Finally here is a shot of the entry way into building one.
Here is a small gallery of images that should give a better overall view.
Below is a cutaway segment so you can see into the level design aspects of the level.
Key
Main Floor Cutaway and guide.
2nd Floor Cutaway and guide.
3rd Floor Cutaway and guide.
4th Floor Cutaway and guide.
Download: DM-Crash